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Thread Statistics | Show CCP posts - 142 post(s) |
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CCP Nullarbor
C C P C C P Alliance
779
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Posted - 2014.07.23 21:34:00 -
[1] - Quote
Ophelia Valentine wrote:Echo Mande wrote:When I try to start a job at a POS with a 'new' BPO type (for example an auguror or LSE; in anycase something I haven't used that session) the input/output selections appear to default to the lowest number hangar partition you have access to and not the hangar partition (or maybe can; haven't tried that) that the blueprint is actually in.
I really hope that this is not intended behavior. In the previous system you could configure the science/industry window to use the last used input/output hangars for new jobs. Being able to do that again would be very nice since my jobs almost always take their input from one hangar and output to another, neither of which is the first hangar.
It will remember the input / output in your client between sessions, per type at a facility. The first time you pick a blueprint of that type you need to select, after that all of the settings are remembered (runs, output, decryptors etc) CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
779
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Posted - 2014.07.23 21:37:00 -
[2] - Quote
SandKid wrote:Noticed that info on ores - Industry Tab shows no information.
Is this intentional? i.e. the tab displays information at certain times?
Nope this is a bug and my fault sorry, if you can reprocess it or build it (ie a blueprint) you should see the industry tab with something in it.
Will be fixed at downtime tomorrow. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
792
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Posted - 2014.07.24 12:30:00 -
[3] - Quote
We are aware of issues with players not being able to deliver some jobs, particularly those that were started before Crius. We have fixed some of these cases during downtime today and are continuing to investigate others with more fixes on there way. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
797
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Posted - 2014.07.25 15:00:00 -
[4] - Quote
Just a Hick wrote:Since the new release I've been doing some miner amount of manufacturing and BPO research at a station in null sec without problems. Then mid day yesterday things changed.
Now the "START" button on the Industrial screen shows as red cross hatched and mouse hovering over it shows "Facility access denied".
I'm docked in the station, SOV is owned, the BPO and any needed materials are in my hanger and I've been doing jobs here without a problem. But now I can no longer Copy, Research or Manufacture at this station.
I've reset my cache, waited 24 hours to get past a downtime (and yet another client upgrade), asked numerous people for advice, checked the known problems, re-read all of the new patch release notes and articles, plus searched forums. No hint anywhere as to why "Facility access denied."
Check with the station owners, they may have configured the outpost to have no access unless you have good standings / are in the alliance etc. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
797
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Posted - 2014.07.25 15:28:00 -
[5] - Quote
Rapscallion Jones wrote:I'm begging for a Dev reply, this was originally asked in the feedback forum, but no one's answering over there.
With regards to jobs in progress pre-Crius, I figured out (with much trepidation) that I could take down the labs and tower without interrupting the jobs in progress. Clear, concise language on this in the patch notes would have been greatly appreciated.
However, I have a new source of anxiety. I'd like to move those BPOs with the jobs in progress to my new corp home. Will doing so interfere with the pre-Crius job completion? Logically I'd think not, but I don't like to assume anything with the way things have gone so far.
Please provide a simple yes or no, not a description of how it will work. The previous answers on this topic have been unnecessarily descriptive without providing a concise answer.
We have been fixing some issues related to pre-crius jobs installed where the blueprint was in a station and the job was installed in a POS. These were likely causing some confusion but look to be all fixed up now.
If you have a blueprint currently visible in your hangar, you can do whatever you like with it as it should no longer be associated with any jobs in progress.
If you had a POS structure with jobs installed using remotely accessed blueprints in a station, all these active jobs should now be moved to the station in system. In this case you may safely unanchor the POS structure EXCEPT if you have an active super capital job. Super capital producers in this situation have already been contacted about this particular scenario and our GMs are handling those cases.
Is this description clear? I am happy to answer any other specific questions if not. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
797
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Posted - 2014.07.25 15:51:00 -
[6] - Quote
Ares Finken wrote:hi,
i still have an serious issue with delivering 5 bpos in a pos
it keeps telling me it has not enough space to deliver cause it wants to deliver 20 cruisers (per bpo) unpackage which would use up ~2,4 Million m-¦ and says it cant deliver them.
i have an open ticket about it. plz help/fix it its has an enormous impact on may production....
I will have a look into this. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
797
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Posted - 2014.07.25 16:02:00 -
[7] - Quote
Irin Fidard wrote:I have several Invention Jobs ready for delivery now that I started before Cirius. All of them were started with the +9 run Decryptor. I cant see the decryptor changes in the "Outcome". It shows me I will get a 1 run copy. that seems to be pretty wrong.
Or did I miss something ?
If you deliver it you should get the correct output, just a UI display bug. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
797
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Posted - 2014.07.25 16:34:00 -
[8] - Quote
Firvain wrote:CCP Nullarbor wrote: If you had a POS structure with jobs installed using remotely accessed blueprints in a station, all these active jobs should now be moved to the station in system. In this case you may safely unanchor the POS structure EXCEPT if you have an active super capital job. Super capital producers in this situation have already been contacted about this particular scenario and our GMs are handling those cases.
Is this description clear? I am happy to answer any other specific questions if not.
I am building supercapitals, but i have not been contacted about my supers in build... SO um whelp?
Also remember this only applies to players building supers in a POS with the blueprint being used remotely in an Outpost. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
798
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Posted - 2014.07.25 17:29:00 -
[9] - Quote
Karash Amerius wrote:There will be a fix for changing the input / output hangers to something besides Hanger 1 correct???
All hangar type access should be working correctly as of yesterdays patch. If you have a specific case where you think it isn't please file a bug report so I can have a look.
https://wiki.eveonline.com/en/wiki/Bug_reporting
Cheers CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
800
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Posted - 2014.07.27 16:30:00 -
[10] - Quote
Sjaandi HyShan wrote:This may have already been mentioned:
When I go to manufacture something, the BPO displays max runs on the top part of the UI, while in the list it diplays infinite. The number displayed is usually in the mid-tens of thousands, but it shouldn't have one at all.
It is displaying the maximum runs you can perform for a single job, based on the 30 day time limit. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
800
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Posted - 2014.07.27 16:31:00 -
[11] - Quote
Ares Finken wrote:Strato LeMont wrote:Serinas Setzuni wrote:Ships are still attempting to deliver themselves assembled prior to their being packaged at ship arrays (and failing because 'too big', making it difficult to mass run any ship in the medium assembly array without doing the math of how big the assembled ships are going to be... Did get a response to my petition, thanks GM Riven. But it's still undeliverable. Noticed there is another fellow doing cruisers that turned out to deliver at 2.4m m3.
(Just so we can't break this after it's fixed and it delivers them assembled, can you limit the number of runs at a tower so we can't overflow the hangar, or enable partial delivery (one hull at a time until it reaches the limit, taking the number delivered off the job to allow further delivery?)) Same problem here! me too have still the same problem
We will have an update on Tuesday to fix the "too big" issue. Sorry for the delay on this, just hold onto your jobs for another day or so and you'll be able to deliver them after that. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
800
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Posted - 2014.07.27 16:32:00 -
[12] - Quote
superjita wrote:superjita wrote:It seems that Reverse Engeenering is broken, I'm getting still the same blueprint, which never happened before patch. I'm using Malfunctioning Armor Nanobot, and Gallente Subsystems Data Interface. and after about 30 jobs got only Proteus Defensive - Nanobot Injector. I have 71% success probability.
Should I stop reversing ? did anyone have similar problem? I'm bringing this again, I'm still getting only this one type of blueprint, Is there anyone from CCP who can tell me why is that? (I made a support ticket, but I dont' know how long it will take)
The CSM reported this to us as well, you can expect a fix on Tuesday which should also cover jobs in progress. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
800
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Posted - 2014.07.27 16:35:00 -
[13] - Quote
Edlorna Tinebe wrote:Yet another complaint about the way things work now... Before, a corp member only had to have permission to view the hangar with the BPO's in order to start manufacturing, ME, PE, or copying jobs. Take access wasn't required. That doesn't seem to be the case anymore, which eliminates a rather useful security measure.
That should not be the case, you should only need Query access and then Factory Manager + Rent Factory Slot or Rent Research Slot. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
800
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Posted - 2014.07.27 16:36:00 -
[14] - Quote
Funless Saisima wrote:ETA on when the Drone Avionics skill downgrade will be fixed? I filed a petition but the GM said to come here. Which isn't terribly helpful.
It is being worked on, I think the guys are planning an update early this week. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
801
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Posted - 2014.07.27 17:15:00 -
[15] - Quote
Salpun wrote:Nullarbor: Industry is not working on Sisi for me and some others after the last build any idea when it will be back.
Timeline on the next pass of UI updates?
We will update SiSi on Monday. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
809
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Posted - 2014.07.31 13:37:00 -
[16] - Quote
Regarding research and copy jobs, the button is showing as red even though you can submit it.
http://community.eveonline.com/news/news-channels/eve-online-news/crius-known-issue-research-and-copy-ui/
We are also testing a fix for the time / cost has changed errors and will deploy it live shortly.
EDIT: Contracts / Item linking should be working now too, operations kicked a server node that was not behaving correctly. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
809
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Posted - 2014.07.31 14:22:00 -
[17] - Quote
Coyote Laughing wrote:Doesn't display a full list of facilties, even in the same region - you have to try each station individually.
Can you file a bug report about the facilities list? Screenshots would be helpful, we have not seen any reports of this and the listing should contain any public facilities in your current region plus the facilities you have blueprints in.
Coyote Laughing wrote:Jobs become clustered due to the small range of existing facilities listed - driving prices exponentially higher. No public facilitity found at last time of checking was under 2 x unity for time, 8 x for material, and 80+ million per month for copying PER SLOT.
The cost of producing things is going to rise, that was expected. Industrialists should be passing the cost onto their customers and the market will readjust, it might just take a bit of time. I would also recommend using the in game starmap or some of the new 3rd party apps to help find stations where the installation costs are lower.
https://www.fuzzwork.co.uk/blueprint/costindex.php
Coyote Laughing wrote:(4) "Magic 8 ball interface" obscures 75% of screen size and cannot be minimized to a one line summary to list what facilities are on your short list.
We are already planning some revisions to the UI in an upcoming release to address this concern.
CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
811
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Posted - 2014.07.31 23:01:00 -
[18] - Quote
Not to be a spoil sport, because I do love the discussion about the release both positive and negative (everyone is allowed an opinion, even Dinsdale). However this is the Crius Issues thread which we're watching in order to file bug reports.
If you want to chat about the release design in general please do it in the [img]Crius Feedback[/img] thread so we can promptly ignore it implement all of your ideas immediately
https://forums.eveonline.com/default.aspx?g=posts&t=360021
Thanks guys. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
811
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Posted - 2014.07.31 23:04:00 -
[19] - Quote
Kenneth Feld wrote:OK, this is NOT the red start butane thingy
I installed a Basic lab upgrade on a minnie station. Copy was a red start butane, but pressing it made the jobs start
Invention however doesn't show up at all, anywhere. It isn't in the list of available options. It was clear in the description for the upgrade, but it is like that part of the upgrade failed or something.
Can you tell me which station and when the upgrade was installed? EVE mail me details if you want and I'll take a look. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
812
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Posted - 2014.08.01 01:15:00 -
[20] - Quote
All skills in EVE multiply together when the skills are different but give the same bonus. The addition only happens per level. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
812
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Posted - 2014.08.01 01:23:00 -
[21] - Quote
Kusum Fawn wrote:CCP Nullarbor wrote:Not to be a spoil sport, because I do love the discussion about the release both positive and negative (everyone is allowed an opinion, even Dinsdale). However this is the Crius Issues thread which we're watching in order to file bug reports. If you want to chat about the release design in general please do it in the Crius Feedback thread so we can promptly ignore it implement all of your ideas immediately https://forums.eveonline.com/default.aspx?g=posts&t=360021Thanks guys. That would be slightly funny if it weren't completely true that you ignore most of the negative feedback and release broken "features" every cycle.
We've made plenty of changes based on feedback, before Crius was released and after (I'm still working on some like wallet selection for example).
You'll notice my bad attempt at humour also covers the fact that we don't just verbatim implement everything that gets suggested for reasons that may not always align with your particular goals or be understood by some players. We are also ok with taking the flak for it, if things don't work out as planned. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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